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be adequate for making a character. Some of the
is Reality Level. Reality Level effects how many
special powers for other races (such as infrared
Characteristic Points, Option Points, and other such
vision, tracking sense, and so forth) are special
values are allocated to character generation. In
superpowers, listed only in Champions: The New
Lodoss War, Heroic (50-60 CP, 40-50 OP) should be
Millennium. However, they are also listed in the on-
allocated. If this seems insufficient, the GM may up
line Fuzion rules set, at the URL listed at the
this to Incredible, but beyond that the power level of
beginning of this document. If you do not have
the campaign becomes more akin to a superhero
access to these powers, do not worry, the GM should
campaign than a fantasy campaign.
be able to make a reasonable 'guestimate' about their
Power Points (PP) are not used in Lodoss
nature.
War, as superpowers do not exist. Only CP and OP
The only other major documents you will
have any relevance. If the GM wishes to give extra
need is Atomik Magick, which is available from the
OP to help defer the cost of buying a Race (High Elf
Atomik Fuzion website, where you most likely
is especially expensive), he may, of course, do so.
retrieved this document. If you do not have Atomik
Atomik Magick should be used for making
Magick, or require addition Fuzion material, please
characters such as priests and wizards. To use
visit the URL listed below.
magic, an additional characteristic, MAGE, is
http://www.meta-earth.com/fuzion/atomik.html
required. CP for buying levels of MAGE must be
used from the same CP pool used to purchase other
haracter Concept characteristics (such as INT, WILL, and so forth). All
spells are considered skills, and Option Points are
For the Lodoss War RPG, characters are
C
used to buy spells as normal.
assumed to be adventuresome, heroic
individuals (otherwise, they are just boring
aces
commoners). It is possible to play a more exotic or
atypical RPG, where the PCs are common folk The majority of characters should be human.
R
thrown into extreme circumstances and forced to However, there are a number of other races
quickly adapt and grow. PCs could also be mere which are also possible. Standard PC races are
soldiers, a group of quiet priests, or fortune-seeking Human, High Elf, Dark Elf, Half-Elf, Dwarf, and
merchants. The type of campaign the GM wishes to Halfling. Other races can only be used at the GM's
run will have a large impact on the design of the discretion. Below is a quick reference table listing the
characters. Borrowing from the series, a well character races and the OP it costs your character.
rounded adventure group may consist of at least a For a detailed description of the race, please see the
few fighters of varying types, a wizard, a cleric, and chapter on Races.
comic relief in some for or another (thieves are good
Race OP
for this).
Human 0
Choosing your character's race and gender
High Elf 50
also has a large impact on the initial character
Dark Elf 20
design. The first step in generating any Fuzion
Half-Elf (Dark) 5
character begins with rolling on his or her Lifepath
Half-Elf (High) 15
Events. The character's Lifepath is an excellent way
Dwarf 18
to develop his or her background and current
Halfling 6
standing in society. Based on the outcome of the
Because the cost of High Elf is so high, it everyone. Being a soldier is a grueling task, and
may seem impossible, or impractical, to get this race, many are rewarded only with death. It is a brutal
which is somewhat disappointing. The high cost business, and many soldiers turn to brutality as way
comes from the fact that they are Immortal, an to forget the pain they bury inside. But those who
extremely expensive advantage. To help lower the fight with honor, those who are smart, skilled, and
cost, additional complications can be given. The only yes, even lucky -- they are the ones who become
type of High Elf which would go out an adventure with commanders, generals, and warlords. It's a bloody
humans are very atypical of their race. Such high business being a soldier, but if you survive, you
elves may have social complications, such as Bad always come out on top.
Reputation among other elves, or may even be an Skills: Melee Weapon, Melee Evade, Riding (horse),
Outsider to high elf society! Together, these two Tactics
complications may generate upwards of 20-30 OP to Options: Combat Sense, Blind Reaction,
alleviate the cost of this race. If you really want to Ambidexterity
play a high elf, talk to the GM about it and about Equipment: broadsword, scabbard, hauberk, leather
other possibilities for lowering the cost. boots, half helm, md. shield
Mercenary
haracter Types
Description: Sword for hire, fighter of fortune,
Unlike many RPG systems, Fuzion does not
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warrior of gold -- mercenaries are known by many
have character classes. A character can be
names and come in every form. They are fighters,
designed any way the player chooses. However, to
indeed, adventurers, who lend their sword and skill to
facilitate the more traditional fantasy RPG setting
the highest bidder. Many take whatever jobs they
where there are basic character classes (Fighter,
can get -- guarding a town gate, protecting a caravan,
Mage, Thief, Cleric, etc.) twelve character templates
policing the streets of a crime infested town. Few are
have been listed below. They can be used as
dumb enough to hire into an army, but some do. A
desired, or simple as a guideline for creating a
few mercenaries are bound by personal codes of
character.
honor and only work for noble and honorable nations
In similar style to templates used in other
such as Valis, Flaim, Alan, or Moss. But many
Fuzion games, the templates below list a Description,
mercenaries work for pirates, raiders, bandits, and
Recommend Skills and Options (Talents, Perks, etc.),
even the dark armies of Marmo.
and free starting equipment. Your character will get
Skills: Melee Weapon, Melee Evade, Riding (horse)
the listed equipment for free.
Options: Combat Sense, Renown, Contact
Equipment: longsword, scabbard, breastplate, arm
Fighter (Warrior)
greaves, leather pants, leather boots
Description: Fighter, adventurer, hero, brash young
hothead -- all these names and many more describe
Knight
that rare and often short-lived character who quests
Description: The knight is an elite soldier of a king.
for some distant and impossible goal. He may be
Though his rank and station may seem superior, so
seeking a great and powerful magic item. He may be
are his responsibilities and duty. Knights are bound
fighting to protect his village from evil. A fighter of
by codes of honor that they must uphold, or risk
this type is often driven by more than a want of gold
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